26

(Speaking for myself, not in any official capacity) I think the questions you list there are all fine. They may not fit into everyone's own area of interest but they are all relevant to building a world. For example a planet that switches orbits would be a very interesting setting (cold and warm years depending on when you switched, various effects when ...


25

I know it is too early to speculate, but… The biggest "problem" I see on this site is when an author throws out a very broad premise and asks folks to brainstorm the many possible story lines and outcomes that could result from their initial thesis (e.g. "What would a world/town/people be like if {x}?") While plenty entertaining, that's not really ...


25

In my opinion, idea generation questions are not a good fit for the Stack Exchange model for several reasons: There are no criteria for picking the best answer -- everyone's ideas are equally valid; the question is too subjective. It's just a kick-starter for a discussion or a debate -- SE is not a forum (1, 2), and does not care to have "good discussions." ...


23

When should I close a Question as "Idea Generation"? We have an "Idea Generation" close reason, but it's important to apply it reasonably. In particular virtually every question on this site is asking for ideas to be generated in some way or another. The key thing that would cause a question to be closed with this reason is that the question is too open ...


22

In accordance with http://meta.worldbuilding.stackexchange.com/questions/1728/sandbox-overflow, many answers containing now-graduated questions have been deleted. This is designed to be a repository for all those questions that have graduated. It is a community wiki answer, so add in your question here, at the end of the list once it is posted on the main ...


22

I remember a question a while ago along this same question line where "[X] WB topic makes me uncomfortable, what should I do about it?" There's no shortage of topics that [X] could be: violence, incest, rape, mass-murder (a popular one on WB, to be sure), blasphemy, pedophilia, necrophilia, bestiality, etc, etc. I myself have probably written a few ...


22

I'm going to go somewhat against particularly sphennings' answer and say that "bonus questions" or "bonus points for..." can be appropriate. I've used that myself at times. Searching among my own questions reveals that I have used the word "bonus" in 11 different questions up to when I originally wrote this answer, though not all of those is in this type of ...


20

In my opinion, one thing, that should be considered is the context. Some of the question people ask here fall also into fields of Physics, Biology, Geology, etc. But the questions world-builders need to ask are quite often very speculative and rather than completely exact scientific answer, they want plausibility check and some "rule of thumb" that allows ...


20

In accordance with http://meta.worldbuilding.stackexchange.com/questions/1728/sandbox-overflow, many answers containing now-graduated questions have been deleted. This is designed to be a repository for all those questions that have graduated. It is a community wiki answer, so add in your question here, at the end of the list once it is posted on the main ...


19

I only spent any time on the "alien social activities", but based on that it seems to me that "funny questions" are very much relevant to world-building. While the questions on this SE tend to focus on checking verisimilitude, the actual goal of world-building is not generally to build a realistic setting. It is to build a setting that other people can ...


19

Things like sexuality and religion have been fought over for a long time. You're pretty well off if all you're worried about is 'pushing buttons'. That said, maybe the people who get offended aren't the kinds of people we want on this site. This is supposed to be a place for professionals, people who can take an objective look at a problem and then solve ...


16

In accordance with http://meta.worldbuilding.stackexchange.com/questions/1728/sandbox-overflow, answers containing graduated questions will be deleted. This is designed to be a repository for all those questions that have graduated. It is a community wiki answer, so add in your question here, at the end of the list once it is posted on the main site! Steam ...


15

Welcome to the site, No, there is no hard and fast requirement that you be in the midst of building your own world to participate. If you have an area in which you are knowledgeable and can help answer questions all the better. If you played some game or read some book and had a hypothetical question come to mind that can be good info as well. As long ...


15

I don't see any reason why a question based on a movie couldn't be on topic. In fact, I'm fairly certain that we have plenty of those, if for no other reason then because someone saw something they liked in a movie (or novel, or other work), want something similar in their own world, and want to better understand either how it could have come to be or the ...


15

Maybe this is just me, but . . . I kinda hate it when people justify an action by saying "Ah, the user's just trolling", or "Obvious troll is obvious", or any of a number of remarks I see again and again and again. The reason for my distaste? Describing something as "trolling" doesn't actually say anything about what's wrong with it. If something is Too ...


15

No, a hard-science question cannot validly be a duplicate of a non-hard-science question. The existence of the hard-science tag on a question places specific requirements on answers. Answers that do not satisfy the criteria of that tag do not give original poster the information they seek, in much the same way that answers invoking magic are not valid ...


14

Just ask. Link to the original question in your question. Use a single sentence to clarify why it's not a duplicate. You're not (to borrow a concept from video games) kill stealing; the site is here to help people find answers, not to rack up a high score in points. It's extremely polite of you to wonder about this, but rest assured that you won't be ...


13

Questions on Stack Exchange need to be answerable and reasonably scoped. If somebody needs to read extensive background materials before being able to answer, then that's too much to ask of the community here. Further, it's probably not going to be useful to anybody else, and while Stack Exchange's goal is to answer people's real questions, it's not just ...


13

As a newish user, I hesitate to answer older questions because I'm not sure that my answer will ever be signaled as useful with up or down votes. I get the feeling that viewers only look at the top two or three answers, find the info/perspective they want then move on. Sometimes I'll find a question that I do have an answer for but the info I would provide ...


13

Honestly, while it's a fun idea I don't think it's needed and I don't think we should encourage people to make jokey titles rather than ones describing the question. We've already had that problem a few times where people trying to be funny put titles that are utterly meaningless when it comes to knowing what the actual question is.


13

In all honesty: No, they don't bother me. What you have to remember is that these questions are about a fictitious world or a (hopefully) fictitious version of Earth. The society in question may be very different from what you are used to, and may even be considered obscene, backwards, or revolting by any number of societies in existence on Earth. Consider, ...


13

Yes. It's a bad idea. (or at least I would argue against it) I say this mainly because handwavium is used to explain away things we aren't worried about when we are bending the laws of the real universe. The questions themselves cannot be about the handwavium itself because it does whatever it is the author wants it to, meaning questions on the topic ...


13

No hellfire, just basic maintenance. We don't like stuff that degrades the signal-to-noise level. That's not just true on Worldbuilding; it's true across the network. Stack Exchange sites are really good at focused Q&A. This is why even things like salutations and signatures get edited out of posts; they're not necessary, to say nothing of long ...


13

In general To me, the point of this site is so that authors (of whatever stripe, RPG makers, screenwriters, traditional book authors, etc.) can ask about making realistic worlds. As a result, instead of stringing together some pseudo-scientific mumbo-jumbo that they created by reading pop science articles and then speculating based on their ...


13

I'm still really sore at SE.inc, so forgive me that this probably has a pretty harsh tone. Before I begin, every user should understand something. Users like HDE226868, L.Dutch and many others have unbelievable training and knowledge, and they're willing to take the time to explain answers to people (like me!) who would need YEARS of additional schooling to ...


12

This is not something I would support. Learn to live with disappointment, and I do not mean to come off snarky. The desire to be a completionist is admirable in my opinion (if you're not a little OCD you're not doing it right!) but is conceptually flawed in this case. Setting a goal that cannot be completed without cheating the system is not the systems ...


11

Definitely not worth me adding an answer, but this was a little long for a comment. I just want to add that there is an over-concern in the SE communities regarding what is EXACTLY appropriate and what is not. I recommend we assume the person has an intelligent reason for asking such a question first. If, after some analysis, or after watching for awhile, ...


11

I think this is a good idea. I would propose we go with a two week span for each topic of interest. Sometimes things need to stew around here and overlapping topics would be too much. Happy to help manage it if we decide to do this.


11

I understand that doing this may reduce the quality of site That should be your answer, right there. Why would we want to take active steps to reduce the quality of the site? I can see no valid reason whatsoever for that. Some badges are easy to get (Autobiographer comes to mind). Others are hard to get. Consider badges like Reversal, Unsung Hero, and so ...


11

As I feel that I am the "that user" mentioned :), I'll explain my views on the subject. We all know that reputation is a bunch of virtual points on an internet site. Nevertheless, we all like to accumulate them. As such we want our questions to be popular. Furthermore, as you mention, you want to attract enough people to get a good quality answer. Both of ...


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