Hot answers tagged

73

Suggestion: add a planetary ring to the logo I like the logo but feel like it doesn't have much of a silhouette, which makes it seem very generic at smaller sizes. The fact that the colours start to blend together at small sizes doesn't help either. I'd suggest you add a planetary ring to it, this would make it immediately recognisable as a planet and make ...


62

Some history Let me start with a story. Back - what, three and a half years ago? almost four - in the mists of ancient time, a strange site wandered into private and then public beta. We weren't like any site that had been seen before. We were trying to be a community of artists and writers and game designers and illustrators and storytellers and, most of ...


26

So, I think Monica and Frostfyre are on to something, but here's some ideas straight from my head to the paper to here: So this is a rough concept of an icon I came up with. In the center it's half a brain and a protractor, to represent how the topics here are a cross between science and imagination. Then the orbiting bodies are, well, orbiting bodies, ...


23

Personally, I think it would be great fun to have something like one of these two images for the background: The first one identifies our purpose as Worldbuilders in that we build worlds, often with painstaking detail. The second aligns with the often-fantastical nature of our products and identifies that what we do is meant more for fiction than reality. (...


22

It's a small thing, but could we have the stars back in the footer? To me that helped convey that our unfinished world was out there in space somewhere. Old footer: New footer: Thank you for saving our robot!


16

Just some personal thoughts. Worldbuilding cover a wide range of topics and while I know it might not be easy to make several themes fit in the site design, I feel that the actual one as proposed focuses too much on science-fiction. Other popular themes that could be incorporated would be medieval, steampunk and fantasy (as in magical stuff). Also, I feel ...


15

I really like the coloring and feeling of @Frostfyre's first image. However, I suggest replacing the painter's hand with a scaffolding and construction workers. Basically, something that uses the world and the starry-nebuly background of his image, but the accents of the image below. The workers can be more or less realistic looking, and possibly holding ...


15

The role of whimsy While worldbuilding is serious stuff, we're also a whimsical community. (I mean, look at our popular questions! Facebook summoning Cthulhu? Physical properties of Santa's sleigh? We're doing real work but we're also having fun.) So if there's some way to convey a sense of whimsy in a small way in the design, that'd be cool. I don't ...


13

Artistic theme How do we encompass all of the genres covered on the site without leaning too specifically toward one? I'm not sure we can encompass all of them, but I also think that's ok. By our nature we get questions on a wide range of topics and covering a wide range of "realisms", from planets in binary star systems with actual science all the way ...


13

Just throwing out some idea for an icon that could work on tiny sizes: Just to give you an idea, here is the icon at 16×16 (which is the size of hot-network-question icons): I know, it has flaws in its current state, but I hope that it’s apparent that with tuning, it may work on this size.


13

Make the world in the logo a little bigger. From a visual perspective, the world in the logo could be a little bigger to make it have equal weight to the other letters in my opinion, especially in the non-colored version. Here's a rough, low quality example of what it'd look like (top - original on bottom): The new version is currently at 107% of the old ...


13

First off, I too think it's great that we got to keep the robot. It really helps in giving the site a unique look. status-bydesign - They're fixed in position on the page. We need the image to go away before the footer comes up as they would interfere with the footer text. I actually think it's a pretty nice solution, so I hope that knowing it's intentional ...


12

Today. I apologize for the delay. We're really excited to update the design and launch the site. A few things came up at work and outside of work that put us behind schedule. I will make sure that we carve out some time to move this forward next week.


12

Kurtis Beavers, the SE team member who created our site design, explained the background: Worldbuilding Site Design Updates: March 15. The idea of varying main and meta, beyond just the gray-scale transformation used on most sites, was quite intentional. The design isn't based on a specific, pre-existing work, but after Kurtis shared the original design a ...


11

I'm told in the comments that we can have an Error 404 unique page. Can I propose something similar (I am not a graphics person, just threw this together) to the below? It seems that the text can't be changed, but the location of "Page Not Found" can be centered - I'm not sure about that.


10

I think I mostly like it. I don't think the different levels of details in the different elements is a disadvantage, here; a bit like Monica Cellio, I think it sort of makes a point of showing that not everything has to be "pixel perfect". There comes a point at which the perfect is the enemy of the good enough, and as worldbuilders, we should be aware of ...


10

I am a little late to the party but here is my contribution/idea. Never mind the terrible drawing skills :) (oh the thing on the far right is a universe in a hand...) Here is the full spread (details to follow) And here are the close ups


8

I'd like the design to not be too obtrusive or "in your face". A lot of people browse the site from work and we don't want to discourage them from doing so. For images itself our discussion on the Worldbuilding site advert has some relevant ideas: Creating an ad for community promotion I definitely like Frostfyre's suggestions, in particular a hand ...


7

Dunno what res other users are working at, but I see more than a little stripe: ... which is perfectly fine by me. Your mileage might vary on the mobile version. What I'm not as happy with is the super faint ring on our site icon: I want a nice saturn-like-one, which would be more visible than this rather faint, jupiterian one.


7

Blog tie-in Are there any ways that the site should visually connect with the medium blog? That's a great question! I would like to see some connection between the site and the blog. But we don't need to feel bound by the current design of the blog; we can adjust that to fit the site design. We -- by which I mean @ArtofCode -- created the blog design ...


7

A nitpick that I have with both the poster and the site design: The planets, robot and humanoid have light and shadows that appear to be coming from different light sources. The light source appears to be just below the horizon in the centre of the poster, between the city and the volcanoes, yet if you draw a line from the centre of the planets to the ...


7

I am not a fan of the new theme or changes to the network in general, for many and various reasons which I have already put out there on main, but I do have to say: I'm am so glad you saved our robot I will note: he does disappear when changing the screen size and actually the whole left bar disappears to the bottom of my screen - which I do a lot when ...


7

I can live with this. Thanks for letting us keep Slartibotfast! I have only one request: when my browser is set for full-screen, the navigation column jumps to the right of Slartibotfast, consuming valuable Q&A space. When I take the browser out of full-screen, the two columns (nav & Slartibotfast) line up into a single column. This seems ...


6

I made a comment but I'll promote to an answer so I can add an illustration Your mesh seems to have off-center positions with lines being uneven lengths. The picture I Posted here is a dome not a full sphere, but you can see that the placement of the nodes is uniform. geodessy in mechanics means that the forces are all in compression or tension, without ...


6

The image in our site design is an original creation by Kurtis Beavers, a designer with Stack Exchange, seeded by ideas from our community. You can see more about how the site design came about in Worldbuilding Site Design (there was a later update too), and in an interview with Kurtis on our blog.


5

You need to get out of Beta (which Worldbuilding is) and it requires StackExchange to make a site theme for you....which they are in the process of doing for us. So, Yes and it's coming.


5

The blog design is good but I would prefer carrying the main site theme over to be blog if we have the option to do so. Its links them visually and lets be honest...our site design is awesome...


5

Well, looks like they removed the robot and the lady. There's a answer on MSE that mentions and asks for their return and I strongly recommend y'all to make your voices heard on the subject by voting appropriately


5

For the normal and meta design next to each other you can look at Worldbuilding Site Design Updates: March 15, which has the image here. You can look at Worldbuilding Site Design, which has the link to an image that uses the non-flying-whales-city in the upper right hand corner together with robot here.


5

There is a way to keep the robot from sinking in quicksand! Doing it requires two steps: Remove the current robot background from the body tag. Add the following code to the site CSS instead: body:not(#specificity-hack) > .container:before { content: ""; display: block; width: 100%; margin-left: -100%; height: 347px; align-self: ...


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