In connection with the moderator elections, we are holding a Q&A thread for the candidates. Questions collected [from an earlier thread](http://meta.worldbuilding.stackexchange.com/questions/2987/2016-moderator-election-qa-question-collection) have been compiled into this one, which shall now serve as the space for the candidates to provide their answers. Not every question was compiled - but there was a split on the last slot and after review, we decided to keep them and push it to 11 questions total. As a candidate, your job is simple - post an answer to this question, citing each of the questions and then post your answer to each question given in that same answer. For your convenience, I will include all of the questions in quote format with a break in between each, suitable for you to insert your answers. Just [copy the whole thing after the first set of three dashes](http://meta.worldbuilding.stackexchange.com/revisions/e4255645-7aee-4544-ad1b-1234ea09c6b9/view-source). Oh, and please consider putting your name at the top of your post so that readers will know who you are before they finish reading everything you have written. Once all the answers have been compiled, this will serve as a transcript for voters to view the thoughts of their candidates, and will be appropriately linked in the Election page. Good luck to all of the candidates! --- >1. One of the main difficulty for moderators (as well as high-rep users) is to consistently respect the scope of the site. There have been quite some discussions about it here on meta. But I would like to know the views of the candidates on two critical elements of our scopes, namely **idea generation/broadness** and **individual actions/plot questions** How do you view those questions? Can you specify their limits and own definition? >2. Why do you want to be a moderator? >3. How would you deal with a user who produced a steady stream of valuable answers, but tends to generate a large number of arguments/flags from comments? >4. How would you handle a situation where another mod closed/deleted/etc a question that you feel shouldn't have been? >5. What do you think are the greatest challenges facing the Worldbuilding site at the moment and how should we approach those challenges? >6. Right now, a lot of the candidates are really high-rep users. If elected moderator, how will you be more effective than as a 10k or 20k user? >7. The scope of the site is generally the result of a consensus. As a moderator, you are expected to participate and to lead that continuous definition. How do you feel about enforcing definitions on which you do not necesarily agree? >8. During what (UTC) times of day, and on what days, are you most likely to be active on the site? Our site is an active one, and having moderators able to check in on the site around the clock allows keeping closer tabs on activity and handle problematic behavior quickly. Let's look at when you might be available during the week rather than timezone. Please give times and weekdays in UTC to allow for easy comparison between different candidates. >9. **What has your review queues activity been like so far? How do you expect this to change when a single vote from you results in immediate action on the post?** Having a diamond associated to your name isn't just a fancy gimmick; it effectively means that you are no longer participating as a "mere" high-reputation community member. Particularly in this case, it means actionable votes are binding and take effect immediately. You can close, reopen, delete, undelete, spam-flag, migrate, etc. posts with just a few clicks regardless of how the rest of the community feels about the post. You can lock posts such that they cannot be touched by community members. Explain the ways in which your review queue behavior might change (or remain the same) in light of these privileges. >10. What do you like most about the current moderation and want to preserve? >11. Are you active elsewhere on the Stack Exchange network? If so, where and in what ways? On the flip side, are you active in non-SE worldbuilding communities? If so, tell us more.