Let me open by saying, worlds are big
It is fair to say that many novels have more than double the content involved in worldbuilding as they do in story and plot. Publishers have a special allowance for Science Fiction titles specifically, granting them enormous 120K+ word counts for the purpose of building their worlds in the audience's head. Non-fiction title have a much tighter word limit by comparison. As I said, worlds are very big. But even when they take more pages than the plot, they are not the story.
There seems to be a never ending battle between the defenders of the TSB closure and the vibrant worldbuilders regarding the definition of "Story Based" questions. If nothing more comes of this post, it can serve as... refresher training? I don't know. But there needs to be an example in common parlance of what constitutes story, and what constitutes world. I see constant battles over this issue, it would be nice to prove once and for all that big worlds can be built on this site.
For the exercise, I considered a story that most of the world knows, J. M. Barrie's The Boy Who Wouldn't Grow Up, or, Peter Pan.
Barrie conceived of the mischievous character Peter Pan, and had him fly children off to a magical world where boys never grew up. It was called Neverland. You got there by flying "second to the right, and straight on till morning." Neverland was different for every child. Peter Pan's world had pirates, and his Lost Boys fought them eternally.
Now, the question is very simply; could the imaginary world of Neverland possibly be constructed with Worldbuilding.SE as a tool? The way I think we could find out is to put Neverland as an answer, and see if any query could possibly generate that answer. Basically, I am going to give answers here that come from the Peter Pan play, and if this world could be created, a response includes a proper worldbuilding query that would have generated that response. Again, this is all within the scope of Neverland, for both the query and response. Assume you are the querent, user name J. M. Barrie, and you are building a world for a play. The world is called Neverland. Below are the answers, we provide the queries:
A: It could be a place that has no boundaries, and children can do whatever they want. It has magic, and pretty much whatever the child can imagine.
A: It could have pirates for one child, and maybe indians for another, depending of the things they are into. The place has magic, and kids never have to grow up.
A: They don't tell time at all. There is never a sunset or a night time. They don't age, and have no responsibilities. It is play time all the time. But, maybe once per hour, some creature with a clock comes by, and then they know the time. The creature is scary—an alligator maybe? So the kids know "time is bad."
A: You should not have just random pirates if the child likes pirates. There needs to be some "villain" in the world. If the Neverland is indians, then it is a chief. If the Neverland is pirates, make a big bad captain. The world with no bounds won't be able to have any crisis without a villain.
A: The way the kids learn to fly can be from fairies. Children associate fairies with magic, and so the fairies can have some sort of dust that makes the kids fly. It shouldn't come from themselves.