I wholly support @elemtilas' answer, but let me expand a moment.
Please remember the following:
We do not answer questions about 3rd-party or commercial worlds. (I just saw X while watching Star Trek, how could that work?)
We do not permit discussions. (I read X in Y's book, Z... what do you think about that?) This is especially important when questions take the form of, "Can X work?" That's a very badly formed question, but it happens all the time. It has a high closure rate, but even when it isn't closed, it's so vague (e.g., "what, in real life? Obviously not. Why would you think a fictional X based in a fictional world could be real?") that the answers can be all over the map, which violates Stack Exchange's intent for their service. Also, "real life" is not a fictional world, and so it's not supposed to be the target for the purpose of scoping answers. Yeah, happens all the time anyway....
All of the rules and expectations found in the Help Center still apply. In other words, while we don't care if you really are building a world or not, the question must nevertheless be of the form of asking for help creating or consistently using a rule in a fictional world.
Why do we expect all this? Because the unfortunate truth is that when you're not actively working to build a world, it's really easy to ask a curiosity-question in a way that's going to get it closed — and we really love answering questions, so we try to get people to think in those terms.
Note that we've had a number of users over the years who pretty much only asked curiosity-questions, which were constantly closed because they were not well-asked, and they got mad about it, as if it was our fault that we didn't let them do whatever they want on the site....