We're going to be talking about physical quantities, mathematical models for aspects of reality, and algorithms for generating aspects of our worlds. So enabling the LaTeX Math feature used by Math.SE would be beneficial for expressing such things clearly and concisely.
We've enabled MathJax on both the main and meta sites. As indicated in editing help, simply use $ as a delimiter. Enjoy!
Here are a few more questions I've come across which would likely benefit from math support.
- What would happen if magic was constrained by the second law of thermodynamics
- At least one of the answers to Is it possible for life to evolve on planets without oxygen?
I think all these questions coming up goes to show that Worldbuilding SE has a legitimate use for having MathJax enabled.
For questions like this one, the lack of good support for math equations makes things difficult to explain or follow. It would be nice to remedy this, especially for hard science answers. The answer calculating real-world numbers needs a way to show the equations and the process of solving the problem.
Although it is less convenient due to having to link off-site, a good compromise until we get MathJax is mathurl.com.
This allows you to edit an equation and then create a link which can be included in your answer as an image. An image link is just like a normal link in an answer except that it is preceded by an exclamation mark. To make it display as an inline image you can append ".png" to the link. This then gives results that match what would be produced if we had MathJax LaTeX support.
As an example of how to get this working, look at the following answer and press edit to see what text was used to achieve the end result:
Note that as celtschk points out in the comments, it is very useful to use the LaTeX text as the alternative text that will be displayed if there is a problem with the link. This makes your answer more robust, and provides a quick and painless way of converting to native MathJax if we are given this capability in future.