I recently asked the following question: How can I break down the task of designing alien commodities and items?
Very frustratingly, it currently has 34 close votes for being too broad. (It will very soon be put on hold)
I also created this pretty well-received question: How do I resolve science-based problems in my worldbuilding?
It's not like I said "Hey how do I design alien stuff?" without giving any detail about my problem or what I'm looking for. I was very specific in what I needed from answers, and gave my criteria for judging answers. I don't understand what people are nitpicking about?
Exactly what makes my question too broad?
One of the comments even mentions that I essentially want the book on ergonomics, which quite frankly is just plain wrong. I am asking about a very specific kind of worldbuilding. The only context that I am looking for is in regard to worldbuilding. I hate that people are assuming that I'm asking for all sorts of things, things that I really don't want anything to do with.
Both of these questions were inspired by the success of this question: How can I break down the task of creating a world into manageable chunks?