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10 Answers 10


Graduated Questions List

In accordance with Sandbox Overflow!, answers containing graduated questions will be deleted. This answer is designed to be a repository for all those questions that have graduated. It is a community wiki answer, so add in your question here, at the end of the list, once it is posted on the main site!

  1. Gravity magic - How does it work?

  2. How can animals of various species organize themselves against a super-predator?

  3. How could indestructible materials be used in power generation?

  4. Modification to Chariots for Heavy Cavalry Analogue for 4-armed race

  5. In What Way Would Cryomancy Affect the Food Eaten by Medieval People?

  6. Comprehensive Worldbuilding Outline

  7. How can I design a glamour spell for a creature that meets certain requirements??

  8. Anatomically Correct Huldra

  9. How can I refine the rules of precognition to make it valuable in a fast paced enviromment?

  10. Ambush tactics for dummy witches?

  11. How can I build a school around a particular form of magic?

  12. How can existing methods of plumping, genetic modification, and gmo feeding be altered to accommodate the need for plumper, meatier human food stock?

  13. What is the lower bound for lightspeed? / What is the upper bound for Lightspeed?

  14. Designing a magic-compatible polearm

  15. How can power levels matter in a magic system that emphasizes control?

  16. How can religions without a hell discourage evil-doing?

  17. Why would non-kinetic weapons be used for orbital bombardment?

  18. Kinetic weapons - establishing an upper limit when dealing with grey goo

  19. How can an elder god's corporation remove suspicion from its plans while preserving its clandestine monopoly?

  20. How can you eliminate dreaming without affecting REM sleep?

  21. The North Star in the ancient world sky

  22. https://worldbuilding.stackexchange.com/questions/152522/plants-and-animals-switch-places-how-could-this-have-happened

  23. How can I motivate mages to recruit individuals for a pyramid scheme of evil?

  24. How can I prevent corporations from growing their own workforce?

  25. How can having multiple casters for a spell create excess heat?

  26. How can you discreetly advertise underground death matches?

  27. How can I shift my country's immigration policy to a skills based approach?

  28. How big could dinosaurs get with super strength and durability?

  29. How can reincarnation lead to a second personality?

30.How can a long lived species deal with generational shifts in society?


Advantage to being a Masochistic Animal

The first instinct of most animals is self-preservation, they do what they can to survive.
As such animals dislike being injured.

Injuries of various forms all have a negative effect ranging from (but not exclusive too):

  • Energy lost for repair
  • Chance of disease or infection
  • Inability to look after itself (e.g. broken limb prevents hunting/escape)
  • Death

My question is then what situation could an injury possibly advantage an animal?
And of course how would the mechanism for this work?

An extension for this would be then how they go about cause the type of required injuries.

The only condition is that it would have to benefit the singular animal more than it detriments it.

Whilst I was originally thinking of animals that could work on earth like this, I'm open to ideas which require a non-earth like environment.

For the sandbox:

Looking for suggestions as to the level of detail and if I should provide more conditions.

In addition I have a vague memory of seeing some question similar to this but I can't find it at all, so I'm wondering about the chance of this being a duplicate...

  • $\begingroup$ Masochism implies deriving sexual pleasure from humiliation and physical punishment. Deriving pleasure in general from mild (or not so mild) injury is not masochistic. With humans, it is very common to derive pleasure from exposure to mild (and even strong) adverse substances or activities. For example, many people like chili peppers, or wasabi, or horse radish; many people like the sensation they get from strenuous physical exercise; many people practice extreme sports; many people find fulfilment in exhausting work; and so on. $\endgroup$ – AlexP Aug 3 at 19:14
  • $\begingroup$ @AlexP tbh thought that might grab more attention XD Suggested replacement? "self-harming" is the other one that comes to mind, though that may not quite fit either $\endgroup$ – BMS21 Aug 6 at 9:16
  • $\begingroup$ Hi BMS21, are you still working on this draft? I'm sorry you haven't gotten more feedback on it but for the most part it looks pretty much fine to me. AlexP raised a good point by pointing out the connotations of masochism, but the only new replacement I can recommend is "self-sacrificing" which isn't quite the same intent either. The standard Sandbox procedure is to delete questions which haven't seen any action in a month and have a notice like this for at least a week, so if you're still working on it please let us know how else we can help you! $\endgroup$ – Dubukay Sep 4 at 16:52
  • $\begingroup$ Hi BMS21, this question is now eligible for deletion from the Sandbox. If you're still working on it, please edit it to let us know how we can still help you! $\endgroup$ – Dubukay 2 days ago

Title: Why would a government not force magical people to work for them?

In my story, a race of wizards live in a mostly non-magical world. The government of this world is totalitarian and controls nearly every aspect of everyone's lives. To build their massive cities, they require the wizards to donate their horns at death to the government to harvest their power.

However, the magic from the horns runs out eventually after being severed from the wizard's head.

Why would this government not just force the wizards to work for them?

I guess I'm just making sure that this question isn't too broad and makes sense, or if I could provide more details somewhere to make it better.

  • $\begingroup$ I would ask for clarification on how they are able to "force them" to donate their horns, if the horns grow back, and if donating the horns removes the wizards power. You will also need to add some criteria on what a good answer includes (a checklist is an easy way to do this): otherwise "cause they don't trust them" is as good as "cause they explode whenever forced to use magic against their will" $\endgroup$ – JGreenwell Aug 4 at 21:37
  • $\begingroup$ I forgot to mention that the wizards aren't required to donate their horns until after they die -- I'm not sure if that will change your answer or not. $\endgroup$ – Maddie Aug 5 at 2:17
  • $\begingroup$ It answers the main questions (you might want to make it "natural death" to indicate that the government doesn't kill them when resources are low) but you need will need to add answer criteria to this or it will be too broad - like a list that says "best answers should: .... " $\endgroup$ – JGreenwell Aug 5 at 3:32
  • $\begingroup$ Hi Maddie, this question hasn't seen any action in a while - are you still working on it? The convention for keeping the Sandbox clean is to delete any drafts that haven't seen any edits in a month and have a notice like this one for a week. If you're still looking for feedback, please edit your question to let us know how we can better help you out! $\endgroup$ – Dubukay Sep 3 at 1:55
  • $\begingroup$ Hi Maddie, this question is now eligible for deletion from the Sandbox because it hasn't been updated in a while. If you're still working on it, please edit it to let us know how to help you! $\endgroup$ – Dubukay 2 days ago

SANDBOX QUESTION: How do I make this not a Wall of Text? On one hand it seemed like maybe it would be better to include as much information as possible, to make it obvious what info I was looking for since my first draft was way too broad and I wasn't sure what I was asking yet. But it's really huge now, and nearly impossible to get through... I'd like to seriously pare it down and make it more straightforward, but since it's a question about a process resulting in an end goal that's already established, and I included a lot of it specifically to answer the questions I got on my first draft, I'm really not sure what to get rid of? I know that putting all of this info down in writing was really useful to me personally in plotting out what the question I really wanted to ask was, but as a result I'm not really sure what an outside observer would find most useful in understanding/thinking about/answering the question. :(

THE QUESTION ITSELF: "Plants and Animals 'Switch Places' - What kind of Homeworld might have shaped this change?"

Setting the Scene

Say that you have a planet where, like on Earth, you have a taxonomic branch of its overall "Tree of Life" graph that has all the traits we associate with the "Plant" Kingdom on our own world: multicellularity, possession of cell walls containing cellulose, at least some ability to carry out photosynthesis with chloroplasts (or a functionally analogous cell for soaking up energy from whatever kind of sun the planet is orbiting), as far as we can tell they're all Eukaryota, etc.

On this same planet, you also have what we would define on Earth as "Animals": Embryos grow from a Blastula during development, heterotrophic (can't make their own energy and have to Eat Other Things, though some might form symbiotic partnerships with autotrophic organisms like certain IRL jellyfish and coral species do with Algae), Multi-cellular Eukaryotes, produce structures made of collagen or some alien equivalent, etc.

And presumably you have some flavor of Archaea and Fungi and Protozoa and all the other fun stuff we have on our planet, but for the purposes of this question let's focus on the "Plants" and "Animals" as much as possible, because there's something funky going on with the flora and fauna on this particular planet; While presumably things like algae continue to look and act fairly similar to earth algae, and there might be some forms of "plants" that look and behave like their Earth Counterparts (don't move much, stand around photosynthesizing, get grazed on by things, maybe some buds or flowers or pollen happening there), and while there are plenty of animals that resemble animals we know of like coral or sponges or mussels or other pretty simple creatures that generally don't do much but filter-feed and maybe spit out a few new polyps or broadcast-spawn to make more little alien animals every once in a while, otherwise the entire trophic system as we know it seems, looking at it as outsiders, to have been totally turned upside down and backwards.

Most if not all of the big moving things that graze and stalk prey and build nests and have things like Legs and Heads and whatnot, doing most of the things and having appearances that would make us think "animal" on Earth, all belong to the first group; meanwhile, all the mostly stationary things with what look like stems and leaves and trunks and flowers, which everything seems to Feed On and which forms the "forests" and "plains" and "jungles" of this world, all seem on closer scrutiny to belong to the second group! This might have something to do with the two groups' respective modes of respiration; on Earth, animals use oxygen to power their natural cellular processes, and expel CO2 as a waste product, and plants do the opposite. Because oxygen is such an efficient fuel, earth animals can get really big and complicated compared to most plants, and since we have all this extra energy we can do things like Move Around to look for Food to do our Heterotrope Thing with. Meanwhile, plants on Earth can make their own energy by just kinda... Sitting There, absorbing sunlight and getting water and nutrients from the soil with the help of various species of beneficial fungi in their roots, so they're totally fine using the less efficient CO2 for breathing since most don't have to move that much anyway... On this new planet, though, it seems as though most of the otherwise Plantlike organisms have evolved to make use of Oxygen like Earth Animals, while the organisms that develop like and share analogous cell structures with Earth Animals have taken up the ecological niches and CO2-based respiration used by Earth Plants.

How It Might Work

Presumably, most if not all of the "Animal-Plants" have developed some sort of symbiotic relationships with things like Algae and Fungi, feeding on decaying matter and/or letting the Algae-Like Organism in their tissues do the photosynthesizing for them; Filter-Feeding also remains a valid strategy in the oceans, and some particularly large "trees" and other structures are probably colonial organisms. Some Animal-Plants can probably still somewhat move and even hunt live prey, in the vein of things like Sundews, Blatterworts, and Flytraps on Earth, and like Earth plants probably have a wide and varied array of toxins, means of defense and propagation, etc... But the point is that they seem to fill similar niches to Earth Plants in this planet's Web of Life. Though they aren't autotropes like "true" plants, they've found ways to feed through symbiosis with other organisms, and provide the "Plant-Animals" with both the oxygen they breathe and the food they eat, just like plants do for us.

Conversely, on the subject of carnivorous plants: in addition to the extra energy they'd get from using oxygen, the "Plant-Animals" have a problem in that the vast majority of the soil on this planet Isn't Great, so even with the help of the fungi breaking things down and churning things up they just can't get too many nutrients with just roots, and due to Thick Atmosphere or Regular Inclement Weather or their solar system just having a Really Dim Sun or whatever, photosynthesis might be ok for Smaller Autotropes like Algae and certain Planktons that don't have as much to run due to being Super Tiny, but their bigger and more complicated cousins aren't going to get nearly as much energy from the sun as they actually need to survive... At least, not if they stay in one place and Wait For It To Come to Them. So, like Earth's carnivorous plants (which typically started supplementing their diet with Animal Matter like Heterotropes because they evolved in places with very little nutrients in the soil), they had to start finding other means to tide themselves over until the Sunny Season; some learned to feed on animal matter directly, like a weird backwards version of Earth's Herbivores, but it wasn't long before they started to parasitize and eventually even outright prey on Each Other as well, and various adaptations, shapes, and lifestyles radiated accordingly.

The Question

So obviously, all of the things described above are the End Result of probably billions of Earth Years in response to this planet's unique conditions, just like life on Earth today is. So, here is my question: What kind of environmental conditions, planetary positioning, or other planet-wide factors could theoretically create a world where this kind of "inverted food web" would be possible?

  • 1
    $\begingroup$ @Dubukay: Fungi are fungi; they are not animals. In particular, the origin of multicelularity in fungi has nothing to do with the origin of multicelularity in animals. (Yes, they are more closely related to animals than to plants, but that's not saying much -- plants are very distantly related to animals.) $\endgroup$ – AlexP Aug 15 at 19:45
  • 1
    $\begingroup$ Hi BonnetBee, are you still working on this question? To keep the Sandbox clean from abandoned drafts, the typical procedure is to delete questions here that haven't seen any changes in a month and have a notice like this one for at least a week $\endgroup$ – Dubukay Sep 4 at 16:49
  • 1
    $\begingroup$ Hi BonnetBee, this question is now eligible for deletion from the Sandbox because it hasn’t seen any action in a while. If you’re still working on it, please edit it to let us know how we can help you! $\endgroup$ – Dubukay 2 days ago

Title: How can my dragons survive against The Orbs of Dragonkind and The Lighthouses

Somewhere in the past, a random guy called Anon and his five dragon friends got fed up with the DM being a twat and making them one-dimensional evil characters in his below average excuse for a story, where their only purpose is to die at the hands of the heroes. So, they decided to break the wheel (a wheelchair's wheel, after putting the DM in it). The DM didn't like that and gave the heroes the means to easily kill the dragons off:

The Orbs of Dragonkind:

Five orbs, each tuned to one of the five dragons. These orbs broadcast a signal that lures the dragon to their current location. When exposed to the signal the dragon falls into a trance and begins moving towards the signal's location (usually walking or flight), the dragon doesn't react to external or internal stimuli, unless it blocks/hinders him/her in getting to the orb.

  • There's no practical way to block the signal out.
  • While resistant to most physical attacks, they can be disintegrated with ClF3 or simply exposed to really strong radiation ( ͡° ͜ʖ ͡°) that'll erasse their programing.

The Lighthouses:

Lighthouses are towers housing the orbs and a cyclotron, capable of producing an electron beam. The electron beam has a maximum range of 20 meters, but the Bremsstrahlung radiation around the beam can be dangerous to people nearby. Getting hit by the beam usually results in a slow, agonizing, but sure death. The beam ignores armor and can only be stopped by distance. The towers are incredibly precise, getting into the 20 meter emerald splash killzone means instant death without a plan.

  • There are five Lighthouses, each with one orb.
  • Due to the nature of of the accelerator, lighthouses have no crew and are fully automatized.
  • Towers collect ambient energy and store them in power banks, they have enoughg power for 30 seconds of sustained fire, recharge time is one week.
  • The tower is equipped with a sensor array that can detect and track pretty much any disturbance in a wide area.
  • Towers are durable and equipped with hard-kill defense mechanisms, and when not in use they sink into the ground.
  • Said ground is a large rebar-block that is the foundation of the lighthouse.


Dragons are heavily houseruled, compared to their D&D 5e SRD version, in fact their elemental aspects don't even come into play in combat.

  • Generally they're much more agile than humans and at around the level of antelopes, because once guns are involved that (and maybe perception) is the closes thing to a GODSTAT.
  • They start from tiny and max out at the large size category (they're slightly larger than horses), strength-wise they're as strong as an average arabian horse, much stronger than draft horses with their wings (they double as extra arms, REALLY powerful, has full range of motion but tire quickly) and bite strength is same as a saltwater crocodile's
  • Their breath weapon has multiple modes: lingering and charge.
    • Lingering is an area-of-effect, damage-over-time type with debuffs and a maximum range of 5 meters.
    • Charge is a high-speed, long-range (9-20 meters), contact bomb.
  • Dragons are quite intelligent and have qualms about going into suicide missions.

The world still mostly has medieval technology and the dragons don't have the time to get their wings on WW2 soviet surplus stuff. They can, however, easily find many different medieval stuff.

Anon is busy attaining Heaven, but as a gift he left the dragons all the information regarding the orbs, the lighthouses, their location and whatnot, five days before they become operational. He also left a radio tower blasting hard bass into the ether, forcing the orbs to use the same unoccupied frequency, i.e: only one luring signal can be active at the same time without interference.

How can the dragons hope to defeat the lighthouses? Canonically they're still alive in the present, so it'd look weird if one of them died there.

  • $\begingroup$ What mass can the dragons carry telekinetically and what's the telekenetic range? $\endgroup$ – Bellerophon Aug 6 at 7:56
  • $\begingroup$ (15 meters is the maximum effective range, maybe 30 with prolonged exposure to radiation) => i'm note really sure i understand correctly: Are you saying the lighttowers range increases when the tower is exposed to radiation? This wouldn't make any sense, but this is how i understand it. Would you mind explaining what you intended to say? Also, it might be nice (Although it seems somewhat clear given the context) to add a short explanation what the ratings from A to E mean (which order and how big the difference between them is). $\endgroup$ – Tobias F. Aug 6 at 11:26
  • $\begingroup$ How do the dragons fight back if there is only 1 of each type? the tower would supposedly lure a dragon across the entire world and kill it within a couple of seconds. How would it even notify the other dragons before all 5 towers have been activated? This seems like a huge flaw. $\endgroup$ – Shadowzee Aug 7 at 2:43
  • $\begingroup$ The orb lures a dragon and makes it sleepy. Does this mean a dragon will enter a permanent sleep if it cannot reach the orb in time? Or will the dragon just go to sleep more frequently? $\endgroup$ – Shadowzee Aug 7 at 2:44
  • $\begingroup$ Hi Mephistopheles, I think a quick introduction before going into the main question would help a lot with clarity. Even a paragraph at the beginning describing the dragons, the lighthouses, and the orbs and their dynamics (lighthouses are allies of orbs, aligned to destroy dragons) would go a long way toward helping me understand what's happening here on my first read-through. After they've been introduced, it makes a lot more sense to talk about their relative strengths and weaknesses. $\endgroup$ – Dubukay Aug 8 at 19:35
  • $\begingroup$ Additionally, the A-E relative strength system didn't really add that much to the question for me because you describe what each letter means immediately afterward, and it's not super helpful because the dragon's aren't described in the same way. I'd recommend either removing the letters or describing the dragons in the same terms (e.g. dragon physical strength = D, meaning that they'd be able to destroy an orb in 1/10th of a stomp, but would need 10 stomps to destroy a tower? $\endgroup$ – Dubukay Aug 8 at 19:35
  • $\begingroup$ "Dragons are heavily houseruled, compared to their D&D version." which D&D version? 3.X? 4e? 5e? AD&D? Any particular brand of dragon - each "colour" is different, after all. And age matters. Actually, I don't even like the D&D comparison, best to excise it. "Generally they're much more agile than humans (12-14, compared to the 10 of regular humans)" 12-14...what? Dexterity? That's *barely more than a regular human with most adventurers and basically anybody of note (statted NPCs) possibly having more. "because at TechLevel 9-12" what is TechLevel? I can only think of GURPS here. $\endgroup$ – VLAZ Aug 12 at 9:50
  • $\begingroup$ "They start from tiny and max out at the large size category" what is "large" - D&D large creature? Again, I'd prefer to just have the information, rather than reference that might be confusing or not understood. The other comparison with horses and crocodiles seem good - that gives concrete points of reference, so you don't need to lookup or understand any other rules systems. $\endgroup$ – VLAZ Aug 12 at 9:50
  • $\begingroup$ After reading through this question again, it feels very story-based. You're asking about the actions of your characters within a world, albeit a different one, but that's basically what the story-based close reason is. It sounds like you've got some ideas for how the dragons might emerge victorious - why not propose one of those and ask whether it's a feasible method? That kind of question is much less likely to be closed. $\endgroup$ – Dubukay Sep 4 at 16:54

Possibile explaination for a [somewhat] realistic floating continent scenerio?

I want to create a world based on continents floating in the air.

The planet will have not always been this way. Before it was a thriving planet with a technology level slightly superior to our own (with highly advanced nanotechnology and other magnetic-based technology)

I've done a lot of research on google in order to find some possible scenerios, and the one that sticks out to me the most is superconductivity (AKA quantum locking). The magic system on my world is based around people controlling electrons through focus(on more of a macroscopic level), and thus it deals with electricity as well as magnetism.

The thing is, I don't really want people to constantly have to hold up these huge floating continents (I'd prefer the continents themselves to be roughly be the shape and the size of the world's previous tectonic plates).

There are two factors to this scenerio:

  1. It needs to be feasible
  2. Life still needs to be possible

As far as the feasability goes, I've considered possibilities such as having a certain material in the mantle or aesthenosphere, or possibly a high iron content in the crust before the continents are lifted into the air (although I think the latter could affect life on the planet and probably wouldn't work very well).

I've also thought of using diamagnetism instead of having iron-content. But i'd probably have to change the magic a bit unless there's another possibility there.

THE QUESTION: How, using any of the above provided resources, or any other science, could I have a feasible floating continent scenerio?

-As I remember things I've researched and other ideas I've had, I will edit the OP.

  • 1
    $\begingroup$ I would recommend removing references to magic, if you are after a scientific answer. Mixing the two will give you a mixed response, because the nuances of magic allows it to make anything scientifically impossible, possible. The reference to magic doesn't add anything to the question which is about scientific floating continents. $\endgroup$ – Shadowzee Aug 14 at 6:49
  • $\begingroup$ @Shadowzee Good point! Thanks! $\endgroup$ – Dave Murdock Aug 14 at 17:35
  • $\begingroup$ Hi Dave, have you had the chance to browse through the site for questions similar to this one? A quick search turned up at least three that are likely of interest to you: worldbuilding.stackexchange.com/questions/33513/…, worldbuilding.stackexchange.com/questions/111612/…, worldbuilding.stackexchange.com/questions/63211/… $\endgroup$ – Dubukay Sep 4 at 16:57
  • $\begingroup$ If those don't help answer your question, we'll need a bit more information about why this wouldn't count as a duplicate and what's different in your world $\endgroup$ – Dubukay Sep 4 at 16:57
  • $\begingroup$ Hi Dave, are you still working on this question? To keep the Sandbox clean, the protocol is to delete any drafts that haven't seen any edits in a month and have had a notice like this one for a week or more. If you're still working on it, please edit the question to let us know how we can better help you! $\endgroup$ – Dubukay 2 days ago

What are the proper terms to describe and further explore this phenomenon? or, Trying to extrapolate social dynamics and a state's fate in its interaction with the state producing " laws masses tend to consider absurd"

This might a be a complicated topic and I am not good in asking the question. Luckily I got a hint to post here in the sandbox. Happy to discuss. Note: as we discuss something which might appear not clear and absurd to most people, even to myself, the side effect could be you consider this same question not clear either absurd.

Maybe there are many questions which need to be carefully cut out. So.. enough pre-words.. Here comes the question post.


While in reality this could be just an exception either fake news, imagine a copy of our world where such effects start developing on large scale:

Please help me to find proper academic words for this situation if seen as a phenomenon (source reliability and generalization put aside)

Policemen would collect money for a NAS (network area storage) from a discounter to exchange work documents. Photographs would be exchanged via WhatsApp on private smartphones. GDPR is just thought up by theoreticians, they say.

Same for physicians, use Skype for beaming of CRT images..

Side note: using WhatsApp by GDPR is formally a crime.

With the question how to find proper terms I aim to get an idea what is happening. Does this something to do with some erosion like effect? I.e. this is not an English language question because I just do not know how to discuss such effects in either language.

UPDATE okay we are talking about masses including people working for the state ignoring a law ruling complicated and abstract to have an impact in the daily life.

Also, while everybody knows their communication can be shared with some ominous hacker groups (risk and historical fact) and intelligence services (fact), and the law possibly aims to prevent this, nobody cares?

Let's take a similar situation in terms of a law which does not really work but by that criminalize people even without any real benefit to anybody, as it seems at least.

  • In Russia, it is a crime for a Russian to enter the country's border if you do not have your Russian passport, because you have to. It's no exception and subject to prosecution, up to several years jail, with absolutely no exception (like a deceased member of family). In fact, many Russians ignore that, and enter the country with foreign passports, in most cases not for criminal purpose. Nobody really cares, but these people become this way a potential subject to criminal prosecution for their lifetime.
  • One much more broader example comes to my mind, applicable to the whole world actually. How high is the extent of people care to read all the EULAs and privacy statements they accept every other day? To read all contracts they sign and think over it? Is there a new type of illiteracy out there?

This is again a circle "state produces a law - nobody cares including the state - big question mark" but in the answers I would like to stick to the affairs around "Cloud Act vs GDPR vs population ignoring the laws which aim to protect them and the state from another country's digital - and maybe long term total - supremacy and power domination".

UPDATE1 maybe the root problem is that through evolution of complex structures in economics and rules in our society we approach/pass a complexity level we can handle? This would also explain the hope in AI tool support. But what is then the future?

UPDATE2 People ask me to compress the question into one sentence. Here what it looks like then:

Is there a way to model the fate of the state from given examples, maybe through extrapolating social dynamics of given examples, while it is producing laws, which masses tend to consider absurd and look ways to overcome as if finding an easier way to live, hence criminalizing themselves, yet there is luckily no mass punishment for absurduous law in this state?

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    $\begingroup$ It's much clearer to understand now, I'm still not sure how to confine it to fit, but the material you've written gives us more to work with. Some may suggest the Politics stack as an alternative venue for this. It seems to be an enormously complex issue, which I would like to understand. I'll go away and think about this, hopefully voices wiser than mine will speak their minds too. $\endgroup$ – Measure of despare. Aug 28 at 0:03
  • $\begingroup$ thank you, @Chickensarenotcows! $\endgroup$ – J. Doe Aug 28 at 9:34
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    $\begingroup$ Hi @J.Doe I find the entire question very confusion to read. From what I can tell (based on a google translate of the article), Is this what you are asking "There is a Proper way to do something. People then bypass this proper way because there is an easier way." Please highlight your question, because I believe the large part of this question are just examples and don't add much to it $\endgroup$ – Shadowzee Aug 29 at 5:21
  • $\begingroup$ @Shadowzee That's how I thought about it too, at least to some extent. What I'd like the OP to do is condense the question into a single sentence, then try working on giving it context. $\endgroup$ – Measure of despare. Aug 31 at 3:37
  • $\begingroup$ @J.Doe Could you read the last couple of comments and respond? $\endgroup$ – Measure of despare. Aug 31 at 3:38
  • $\begingroup$ Well the thing to bypass things in an easier way might be rather a small part of the answer but definitely not the question. $\endgroup$ – J. Doe Aug 31 at 4:39
  • $\begingroup$ Well the thing to bypass things in an easier way might be rather a small part of the answer but definitely not the question. The condensed 1 sentence is really more or like "Is there a way to model the fate of the state, maybe through extrapolating social dynamics of given examples, where extrapolate social dynamics on this state, while it is producing laws, which masses tend to consider absurd and look ways to overcome as if finding an easier way to live, hence criminalizing themselves, yet there os luckily no mass punishment for absurduous law in this state?" $\endgroup$ – J. Doe Aug 31 at 4:45
  • $\begingroup$ @J.Doe I'm not seeing a world building aspect in this question and the question itself it seems more related to politics or law. As far as I can tell, there seems to be 2/3 questions all very similar which you role into the theme of subverting the law. First, is people bypassing the law for easier alternatives. The Second is people breaking the law, but authorities ignore it. The third is about the legality of EULAs and terms of use. Can you confirm if the summary I gave is correct? $\endgroup$ – Shadowzee Sep 1 at 23:42
  • $\begingroup$ @Shadowzee hi - the world building aspect is: " imagine a copy of our world" What you refer to, are all aspects/examples of the question, but not the question itself. So unfortunately the answer is that your summary seems to be wrong. Apologies. $\endgroup$ – J. Doe Sep 2 at 16:29
  • $\begingroup$ I'm also a bit baffled when reading this question. You're looking for words used in real-world academic literature about parallel worlds? Or suggestions for Orwellian terminology that would work to describe this interaction between technology and society? One thing that might help clarify the question is trying to ask it in a single sentence that stands alone (something you could start a conversation with) and then separating out all the examples at the bottom. $\endgroup$ – Dubukay Sep 3 at 1:08
  • $\begingroup$ @Dubukay The condensed 1 sentence is really more or like "Is there a way to model the fate of the state from given examples, maybe through extrapolating social dynamics of given examples, while it is producing laws, which masses tend to consider absurd and look ways to overcome as if finding an easier way to live, hence criminalizing themselves, yet there is luckily no mass punishment for absurduous law in this state?" $\endgroup$ – J. Doe Sep 3 at 13:01
  • $\begingroup$ @J.Doe Okay wow, I totally missed that from the question. Would an even more condensed version be "How stable can a government be that produces absurd laws that criminalize the majority of the population if it doesn't enforce them?" I'm trying to rephrase your statement here to make sure we're on the same page here. $\endgroup$ – Dubukay Sep 4 at 16:47
  • $\begingroup$ @Dubukay part of that but you've missed out that laws seem to be too absurdous to follow to the population. $\endgroup$ – J. Doe Sep 4 at 17:15
  • $\begingroup$ @J.Doe I see. So this is a dictatorial/authoritarian government that isn't at all run by the people? But they also aren't planning to replace it. $\endgroup$ – Dubukay Sep 4 at 17:33

Adapting to a sonic world

A planet much like Earth orbits a star much like the Sun, but with one difference: the energy from the star is magically transformed into sound within the planet's atmosphere. There is no longer starlight, only starsound. Every point on the planet is still bathed with an equivalent amount of energy, but now it's in the form of sound, not light. The spectrum is mapped such that visible light roughly corresponds to audible sound, with frequencies and intensities scaled as necessary.

Clearly, life on this planet would be subject to different evolutionary pressures. What adaptations would life need to evolve in order to take advantage of this sound?



This feels too broad, but I'm not sure how to narrow it down. Are there any assumptions that need to be clarified?

Would it make more sense to first ask a question about the effects on the planet itself (ignoring life), then to ask this as a follow-up?


Abandoned: How can a soul jar overcome the power of a magnetic force?

  • $\begingroup$ "As a person sges" typo - I assume you mean "ages". $\endgroup$ – VLAZ Aug 27 at 7:32
  • $\begingroup$ I'm not sure the premise of this question make much sense. I'm talking about trying to rationalise that a jar overcomes an entire planet's attraction. Look at Earth - it's an enormous object - compared with humans, at least. And it has a gravitational force to match - we aren't floating into space any time soon. And yet, you can trivially overcome gravity by rising your arm. Or jumping. We are tiny compared to Earth and yet we are overcoming its pull. Maybe for a while but I don't think this is too dissimilar to a soul jar. It simply needs to exert more force than the core to keep the soul $\endgroup$ – VLAZ Aug 27 at 8:21
  • $\begingroup$ And that's completely doable even with magnets - if you have a large magnet (the core) and two smaller magnets (vessel and soul) then anchor one away from the big magnet (the vessel) and drop the other magnet next to it. The free small magnet would be attracted to the closer one, even if it's not as big as the "core" magnet. $\endgroup$ – VLAZ Aug 27 at 8:21

how can biological transmutation be conceptualized?

Transmutation is the process by which a substance is changed from one form into another. A mage known as Bellatrix Umbridge as discovered a way to use these methods as a way to reincarnate herself in the case of death.

The ritual takes place in three parts, and requires three separate spells. First, a living victim is restrained and put into a magically induced coma. Then, another spell transcribes runes into the victim, which mimic the runes inscribed into Bellatrix herself. Finally, the victim is turned into a large crystal that is put into stasis until activated. When Bellatrix dies, her soul is immediately transported to the crystal, where it reforms into a new body. At its completion, she emerges as a younger version of herself.

The problem here is the requirement requires a living victim in order to work. Mutating someone organically, such as turning a prince into a frog, or farmer into a pig, makes sense because you are simply changing someone into a another biological form or state. However, the transmutation spell transforms an individual into an inanimate, non-living artifact during the process, which would essentially kill them.

How can I create this form of magic that fulfills the parameters of this spell?


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