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I noticed tonight while publishing our latest blog post that some of our posts have gotten lots of attention. As of the end of 2018, here are the posts in our little corner of the blogosphere with over a thousand views. Links to all posts are in the blog announcement post.

  • Mapmaking Software (Vincent) - 7.4k views
  • Climate Modeling 101 (Jasper McChesney) - 4.3k views
  • Biology of Fantasy: Let's Get Real, Shall We? (John Dailey) - 2.7k views
  • Great Lakes Earth: Geography (John Dailey) - 1.7k views
  • A Horror Named Jimmy (Joe Bloggs) - 1.5k views
  • A Worldbuilding Checklist (FoxElemental) - 1.4k views
  • The Economics of Space Colonization (Serban Tanasa) - 1.3k views
  • Medieval Warfare: An Introduction (Mithrandir24601) - 1.2k views
  • How I Generated Artificial Rivers on Imaginary Continents (Jasper McChesney) - 1k views

I'm pleased to see the broad range of topics, from science to worldbuilding process to fiction to history. You can find these and many other interesting and engaging posts on Universe Factory. New contributors are always welcome!

What else would you like to see on our blog?

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I, too, spent some time looking through the blog stats. It was interesting how some posts really took off to the extent they did. One stat I looked at was how many people "clapped" for a piece. There seemed to be a correlation between views and claps (as you might expect), but some numbers told another story: Fewer people clap for the original fiction we publish on the blog, which has been more common as of late - with, of course, some exceptions. I was a little bit surprised about this, to be honest, and I happen to rather enjoy those. I always find them interesting.

Some of the more-clapped-for posts included Jasper's awesome articles about - well, I guess I'd describe them as more hands-on worldbuilding (I'm thinking about "Climate Modeling 101", "Generating Continents Procedurally with Distortion Fields" and "How I generated artificial rivers on imaginary continents"). I'd guess that some of the popularity stems from the fact that readers who are programmatically inclined can test it out for themselves. It's one reason I liked them, and I'd be interested in seeing more examples of using coding to generate different aspects of worlds.

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