We now have a dedicated "Idea Generation" close vote/flag reason!! What does it mean?
What is the problem with "idea generation" questions?
We have an "Idea Generation" close reason, but it's important to apply it reasonably. In particular virtually every question on this site is asking for ideas to be generated in some way or another. The key thing that would cause a question to be closed with this reason is that the question is too open ended. In particular the main reason to close as "Idea Generation" is:
A common symptom is that answers will tend to list a number of different possibilities rather than expanding on one. This is a consequence of the first problem, as the person posting the response has no way to know which of their ideas are better.
These problems can almost always be solved by making a question less broad. If the question is scoped to the point that a single good answer (or at worst a few good candidates) can be written and identified as the best solution to the question then the question should be open. If it cannot then it should be closed.
In general if a question starts getting a large number of different answers, or if people start posting answers with multiple options, then the question is most likely Too Broad or Idea Generation.
The best tools to solve this problem are:
The key difference in the final question being that you have an objective measure to rate answers by ("% survivors"), specified resources and technology levels, and a sufficiently narrow scope.
In my opinion, idea generation questions are not a good fit for the Stack Exchange model for several reasons:
The above applies pretty much to all sites on the Stack Exchange network. A few points that are more or less specific to Worldbuilding:
If this answer is not clear to you, feel free to bring it up in chat! I'll try to be available there (ping me by writing
@Shokhet), but there will probably be somebody there willing to explain it to you. Enjoy your Worldbuilding!