I'm giving this link as an example of what I am about to (maybe) rant about: Super-generic Fantasy World: The problem with Murder Hobos
It has been downvoted several times as has my answer to it.
In this case, here is the Rub. It is a fairly specific question. It was just asked in a way that isn't immediately clear. The OP was trying to be clever and asked his question in a way that sets the tone for his story.
One comment asked what the question actually was and the OP edited the question. In the meantime the question got several downvotes. I answered the question, trying to keep in theme with the question and I gathered a few downvotes. I can't point to something really specific, but I get the impression that some people stopped read the question, didn't catch on to the underlying humor, downvoted and moved on.
To be clear, I'm not overly worried about the downvotes on a personal level. If I begin to gather downvotes and I'm getting some comments, I try to pay close attention and figure out what is objectionable and make edits as necessary.
I do try to answer questions in more general terms and I don't sink a ton of effort into detailed research. My baseline is: Can I make sense of it in a way that I would "buy it" in a work of fiction.
The upshot of this bit of meandering is that in WorldBuilding, We are creating and helping others create STORIES. We are not searching for the cure for cancer or abolishing world hunger. This site is not about absolute truths. Collectively, we get ideas and we want folks to follow along in the story. The better we can make the story, the more accessible it becomes for more people.
In the example question, you can make out the skeletal structure of the story, and even the punchline, but the OP seems to be looking for some paths to get from point a to point b. He just wasn't direct about it. In my opinion, he was trying to have some fun and at the same time set a tone that would shape the answers. I think he would have gotten different kinds of answers if he just wrote the question like "how do I develop a link between the real world and the universe of all table-top role playing games and what roles would a task force from the sci-fi side have in mitigating damage from it?" With some more detail, evident from the length of the original, He wouldn't have gotten as many downvotes.
Are folks taking things a little too seriously? We are about making better stories. Downvotes can be a negative reinforcement mechanism and should be used appropriately, particularly with newer users. Not just because you didn't understand the question. I don't understand some of the hard-science questions. I don't have the background. But I don't downvote questions and answers when the math goes over my head.
Should we include something about this in our guidelines, or if I missed it, make it bold face?
If I'm way off base, let me know, leave a comment. just please don't driveby downvote. Also, let me know if I'm just griping. If I am, downvote and please say something. :)