Welcome to the newest post on Universe Factory, the blog of the Worldbuilding community:
Worlds need languages, but if you're going to create a language, you can't just throw grammar and vocabulary together and call it done. Languages have more nuance than that -- mythology and kennings and idioms and more. Join heather as she illustrates these principles using English, a language we think we know.
The Romans came and went, and while some Latin was assimilated into the language, the big change for English came in 1066 at the Battle of Hastings, where Harold Godwinson was routed by William the Conqueror (primarily Harold’s fault, as he marched his army to meet William and then battled uphill — if you ever plan to defend your own sovereign nation, don’t tire out your army before battle, and always keep the high ground). William came from Normandy, which meant that he spoke French.
Tags: Language, Philology, Linguistics, Conlanging, Worldbuilding
Previous post: If Neptune Orbited Jupiter by HDE 226868
Habitable moons around gas giants have been a staple of science fiction, and they’ve come up a number of times on Worldbuilding. Yet they’ve remained largely hypothetical in our universe — until recently. In October, a pair of astronomers presented additional evidence for a Neptune-sized moon orbiting Kepler-1625b about ten times the mass of Jupiter. If confirmed, this object would be the first known exomoon — a moon orbiting an exoplanet. While they caution that these are only the first inklings of evidence for this candidate, it’s certainly an exciting object to speculate about. One question has been in many people’s minds: Does this mean exomoons could be habitable?
Tags: Astronomy, Worldbuilding, Habitability, Moons, Exoplanets
Watch for the following posts (we hope!) on Universe Factory:
Golden Sails part 5 (conclusion)
Maybe overviews of some of your favorite Worldbuilding questions?
More about the Cuban Missile War
More of The Juggernaut
More on Digital Character Modeling
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