Hear me out on this. It's not what you'd expect.
On Worldbuilding, we have an extremely low amount of Unanswered Questions, typically hovering around zero.1 The longest I've ever seen a question stay unanswered is about a week. However:
- Using this basic math (or this query, though I used the former for this calculation to be more accurate), 1,581 questions out of 2,653 total have accepted answers, for a rate of ~ 59.59%.
- The inherent value of questions increases with the number of answers, because there are many different solutions to a given problem, all of which are valid. This is very important on Worldbuilding. We receive lots of answers to questions that hit the Hot Network Questions list.
I use this to make a point: We need new users to answer old questions. Why? They add new ideas, new viewpoints, new perspectives, and new thoughts. I often ask questions and have no idea what kind of answers I'll get. I often don't anticipate some of the more amazing ones. So even after I accept an answer, what answers would have come in the future, if only users were around earlier?
Worldbuilding questions often have no right answer, which is what sets us apart from other sites. So I think that these new ideas would be great to have.
But how can we add some motivation? More than once, I've thought of offering bounties on old questions to see if they would get new ideas. But I'm not sure how effective that would be. Still, it might be our best option.
At this point, I realize this question sounds like one for Community Building. But I want to apply it specifically to Worldbuilding, and so I ask it here.
How can we let these new voices be heard?
Or, if you disagree, why should we not do something like this?
1 Okay, right now it's at six, but it's a weekend.