Something I've noticed recently on Worldbuilding SE is an increase in the number of interlinked questions that require reading the parent question in order to get complete context for answering the question. As some examples consider the questions below.
How much energy could yeast produce? (asks about using yeast-powered metabolism to power a magic field, but doesn't mention the parameters)
What would "medieval" weapons made by birds look like
how would one design a wand for this magic system?
how to siege a small island nation that is the most powerful country in the world
https://worldbuilding.stackexchange.com/questions/193497/what-would-happen-if-people-could-become-avatars
One common trend I've noticed with these questions is that a user will provide an answer, only to be told the answer is not acceptable based on additional parameters to the question not included in the present question but mentioned in the referred one. Granted, I should note this is not the case with all such questions, and many users have been very kind and provided then necessary details when asked.
It might be a good idea to adopt a policy of minimum necessary context for each question at Worldbuilding SE. Much like how Stack Overflow asks for a minimum reproducible example when dealing with programming questions, it is necessary to provide as much context as is necessary to answer the question within the question itself, rather than linking to other questions on the site. Given how Worldbuilding SE works, users might see a question and answer it thinking it exists in a vacuum not knowing it is linked to numerous other questions as part of a worldbuilding setting. However, at the same time, Worldbuilding SE users cannot be expected to read 20 questions to get the backstory of an entire setting in order to answer one. Having all the pertinent information in one place to answer a question, even if it requires restating information that has been mentioned in earlier questions, would be very helpful to answering users.