Thanks for bringing this to Meta, Devon.
First of all, and this is important, this site hasn't existed for a super long time. The rules of even a year ago are not the rules of today. Consequently, it's tempting to point to past questions and use them as rationalization for today's question. Sadly, that's not very efficient here.
But that's why it's important to bring questions to Meta. The site does have a difficult time balancing creative fiction with reality science, but it has been slowly narrowing its focus.
"Specific" is a word you really want to know
Perhaps the single greatest challenge on this site is that the Stack Exchange model is one-specific-question-one-specific-best-answer. In most cases that's easy to see. I'm writing software using XYZ language, here's my example, here's my expected output, it's not working, what am I doing wrong? Answer: you're missing a semicolon over there. Very specific in, very specific out. Answer quality is very easy to judge (semicolon? you need a colon! Here's the link to the spec!)
Creativity, however, rebels against the specific (especially if you think you'll be giving up story details that someone else could steal). However, without specific details, you'll get answers that are all over the map, and while that sounds like a plus for you, one of the basic purposes of Stack Exchange is to create a library of useful answers for people in the future — and a question that cannot lead to a specic answer is the very opposite of what they're tying to achieve.
What we want to help you with
We want to help you develop a consistent and creative world. Such a world is reusable. In other words, it could be used to write many stories. We'll help you design a specific weapon or explain the color of your atmosphere. We'll focus on a village or help you with a galactic empire of bazillions. What's important is that no aspect of the world is intrinsic to a story. Thus, we love questions about the nature of a planet (ecology, biology, physics, chemistry, and we adore anything having to do with orbits). Once this world is created, you, the author, are free to populate it with circumstances: the basis of stories.
What we don't want to help you with
We don't want to help you tell your story. In other words, we're happy to help you develop a government, we're less happy figuring out how that government would react to an event, and we want nothing to do with "what would my government do next?" Change "government" to "character" and we generally don't want anything to do with it at all because, generally, no one character is independent of a story from a worldbuilding point of view. (An example of an exception to this would be gods.)
We will also answer questions about how to use the rules of your world
The gray area with this is how unspecified people or groups would solve a problem having to do with the rules of the world. For example, given that we have tech level X and government Y trying to affect people in way C, what can C do to overcome their dilemma?
You probably noticed that the formula I just described feels a lot like your question — except that your question wasn't about unspecified people, it was about specific people — characters... aka, storybuilding. Remember, we want to answer questions that are independent of the story. How does C react given A or B is (mostly) independent of the story because anyone could be C. But the moment C is a specific character that isn't a rule of the world by him/her self (e.g., a god), we're telling a story.
We don't answer questions like, "what should I do next with my story?"
And what I just said is the problem. Remember, we're not here to help you write your story. We're here to help you build a consistent world wherein your story can take place. Creating "test environments" (how would C solve the problem given A and B) helps to refine your world... and may also help you slip some storybuilding past us on the down-low. An example would be, how would the average citizen protect themselves against Roman-era government aggression in public spaces? But the moment you ask, what should Brutus do to keep Ceaser from shanking him in the Senate? You're out of bounds.
Aaaaaannnnd... we're not perfect
Finally, to make matters worse, whether or not a naturally off-topic question gets through our patrols depends completely on who sees it, how that individual is perceived by our community, and what they decide to do about it, if anything. We're not perfect, we're all volunteers, and despite regular questions like this that help refine our understanding of what Worldbuilding.SE should be, sometimes the mix doesn't work.
That's the problem with participating on what is arguably the most creative and flexible Stack Exchange site on the planet. Sometimes, the rules are little more than whisps of clouds that look suspiciously like a line from time to time: well defined at the moment, and blown into the aether the next. It's actually a fun ride, but it's not always for the weak of heart.
Welcome aboard! Please keep your hands and feet inside the ride at all times.