For some this is a problem brewing, for some this is a problem that has brewed, for others, its sat on the desk going moldy from being ignored. What do I talk about? Well Is Worldbuilding a What If Site?
I'm glad we are looking at this matter, but this isn't something that is suddenly new. This has been an ongoing discussion from the moment worldbuilding went into private beta and it continues today.
The main problem we have is that whatever we talk about on meta, however much we agree, there is very little use in being in a bubble. The majority (and I could be wrong here) of our users never read meta, they don't take part in these discussions and most importantly, they don't read them.
So my question to everyone here reading this who is simple, but like all things, difficult: How do we enforce the policy we decide upon?
My opinion, and I suspect that it isn't going to be popular is that the mods needs to be more hands on. We love our mods, we love the light touch they have, how they let the community decide and deal with its problems. In this however, they might need to be more proactive in enforcement. The main reason for this is that for most people, the weight of a mod carries a lot of authority behind it, their words (and those of high rep users) telling people in the comments of a closed question 'This is a what if and is too broad' with a link to meta will help spread the word.
But that is my opinion. I've made this thread because there are many about what the problem is and where the line is to be drawn. I want to start a discussion about how we actually go about enforcing whatever is decided.