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Zxyrra
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The synopsis of what makes a question Too Story Based is as follows:

Asking about plot elements such as the actions of characters, rather than about the world in which your story takes place, is off-topic on Worldbuilding

However, I've noticed a lot of questions closed as "Too Story Based" that in my opinion don't qualify for closure. Examples include:

My understanding is that the purpose of each question is to serve the story, so a lot of people VTC. For example, the purpose of the first question is to end up with a ship small enough for 8 characters. However, the goal of nearly every aspect of a fictional world is to serve the story - either by directly furthering the plot, or by indirectly expanding the setting and themes. That doesn't mean asking how to make the world is story-based.

In my opinion, the subject of each question is about building a fictional world, and that's what matters. All of these questions are about concrete elements such as spaceships (1st question), magic (2nd), and religion (3rd). Sure, some questions may appear to be framed around "this is what I need to achieve for my plot" but that doesn't mean the process of achieving it isn't the on-topic construction of a fictional world.


How does the community stand on the application of the Story-Based VTC? Do people generally agree that people are voting to close this class of valid questions too liberally? Or are these closures justified?


EDIT: I don't think this is a duplicate of this question because this post seeks specific discussion about a particular type of question in the context of specific recent examples.

The synopsis of what makes a question Too Story Based is as follows:

Asking about plot elements such as the actions of characters, rather than about the world in which your story takes place, is off-topic on Worldbuilding

However, I've noticed a lot of questions closed as "Too Story Based" that in my opinion don't qualify for closure. Examples include:

My understanding is that the purpose of each question is to serve the story, so a lot of people VTC. For example, the purpose of the first question is to end up with a ship small enough for 8 characters. However, the goal of nearly every aspect of a fictional world is to serve the story - either by directly furthering the plot, or by indirectly expanding the setting and themes. That doesn't mean asking how to make the world is story-based.

In my opinion, the subject of each question is about building a fictional world, and that's what matters. All of these questions are about concrete elements such as spaceships (1st question), magic (2nd), and religion (3rd). Sure, some questions may appear to be framed around "this is what I need to achieve for my plot" but that doesn't mean the process of achieving it isn't the on-topic construction of a fictional world.


How does the community stand on the application of the Story-Based VTC? Do people generally agree that people are voting to close this class of valid questions too liberally? Or are these closures justified?

The synopsis of what makes a question Too Story Based is as follows:

Asking about plot elements such as the actions of characters, rather than about the world in which your story takes place, is off-topic on Worldbuilding

However, I've noticed a lot of questions closed as "Too Story Based" that in my opinion don't qualify for closure. Examples include:

My understanding is that the purpose of each question is to serve the story, so a lot of people VTC. For example, the purpose of the first question is to end up with a ship small enough for 8 characters. However, the goal of nearly every aspect of a fictional world is to serve the story - either by directly furthering the plot, or by indirectly expanding the setting and themes. That doesn't mean asking how to make the world is story-based.

In my opinion, the subject of each question is about building a fictional world, and that's what matters. All of these questions are about concrete elements such as spaceships (1st question), magic (2nd), and religion (3rd). Sure, some questions may appear to be framed around "this is what I need to achieve for my plot" but that doesn't mean the process of achieving it isn't the on-topic construction of a fictional world.


How does the community stand on the application of the Story-Based VTC? Do people generally agree that people are voting to close this class of valid questions too liberally? Or are these closures justified?


EDIT: I don't think this is a duplicate of this question because this post seeks specific discussion about a particular type of question in the context of specific recent examples.

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Zxyrra
  • 20.6k
  • 9
  • 21

The synopsis of what makes a question Too Story Based is as follows:

Asking about plot elements such as the actions of characters, rather than about the world in which your story takes place, is off-topic on Worldbuilding

However, I've noticed a lot of questions closed as "Too Story Based" that in my opinion don't qualify for closure. Examples include:

My understanding is that the purpose of each question is to serve the story, so a lot of people VTC. For example, the purpose of the first question is to end up with a ship small enough for 8 characters. However, the goal of nearly every aspect of a fictional world is to serve the story - either by directly furthering the plot, or by indirectly expanding the setting and themes. That doesn't mean asking how to make the world is story-based.

In my opinion, the subject of each question is about building a fictional world, and that's what matters. All of these questions are about concrete elements such as spaceships (1st question), magic (2nd), government policy / action (3rd) and religion (4th3rd). Sure, some questions may appear to be framed around "this is what I need to achieve for my plot" but that doesn't mean the process of achieving it isn't the on-topic construction of a fictional world.


How does the community stand on the application of the Story-Based VTC? Do people generally agree that people are voting to close this class of valid questions too liberally? Or are these closures justified?

The synopsis of what makes a question Too Story Based is as follows:

Asking about plot elements such as the actions of characters, rather than about the world in which your story takes place, is off-topic on Worldbuilding

However, I've noticed a lot of questions closed as "Too Story Based" that in my opinion don't qualify for closure. Examples include:

My understanding is that the purpose of each question is to serve the story, so a lot of people VTC. For example, the purpose of the first question is to end up with a ship small enough for 8 characters. However, the goal of nearly every aspect of a fictional world is to serve the story - either by directly furthering the plot, or by indirectly expanding the setting and themes. That doesn't mean asking how to make the world is story-based.

In my opinion, the subject of each question is about building a fictional world, and that's what matters. All of these questions are about concrete elements such as spaceships (1st question), magic (2nd), government policy / action (3rd) and religion (4th). Sure, some questions may appear to be framed around "this is what I need to achieve for my plot" but that doesn't mean the process of achieving it isn't the on-topic construction of a fictional world.


How does the community stand on the application of the Story-Based VTC? Do people generally agree that people are voting to close this class of valid questions too liberally? Or are these closures justified?

The synopsis of what makes a question Too Story Based is as follows:

Asking about plot elements such as the actions of characters, rather than about the world in which your story takes place, is off-topic on Worldbuilding

However, I've noticed a lot of questions closed as "Too Story Based" that in my opinion don't qualify for closure. Examples include:

My understanding is that the purpose of each question is to serve the story, so a lot of people VTC. For example, the purpose of the first question is to end up with a ship small enough for 8 characters. However, the goal of nearly every aspect of a fictional world is to serve the story - either by directly furthering the plot, or by indirectly expanding the setting and themes. That doesn't mean asking how to make the world is story-based.

In my opinion, the subject of each question is about building a fictional world, and that's what matters. All of these questions are about concrete elements such as spaceships (1st question), magic (2nd), and religion (3rd). Sure, some questions may appear to be framed around "this is what I need to achieve for my plot" but that doesn't mean the process of achieving it isn't the on-topic construction of a fictional world.


How does the community stand on the application of the Story-Based VTC? Do people generally agree that people are voting to close this class of valid questions too liberally? Or are these closures justified?

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Zxyrra
  • 20.6k
  • 9
  • 21

A Cascade of Story-Based Closings

The synopsis of what makes a question Too Story Based is as follows:

Asking about plot elements such as the actions of characters, rather than about the world in which your story takes place, is off-topic on Worldbuilding

However, I've noticed a lot of questions closed as "Too Story Based" that in my opinion don't qualify for closure. Examples include:

My understanding is that the purpose of each question is to serve the story, so a lot of people VTC. For example, the purpose of the first question is to end up with a ship small enough for 8 characters. However, the goal of nearly every aspect of a fictional world is to serve the story - either by directly furthering the plot, or by indirectly expanding the setting and themes. That doesn't mean asking how to make the world is story-based.

In my opinion, the subject of each question is about building a fictional world, and that's what matters. All of these questions are about concrete elements such as spaceships (1st question), magic (2nd), government policy / action (3rd) and religion (4th). Sure, some questions may appear to be framed around "this is what I need to achieve for my plot" but that doesn't mean the process of achieving it isn't the on-topic construction of a fictional world.


How does the community stand on the application of the Story-Based VTC? Do people generally agree that people are voting to close this class of valid questions too liberally? Or are these closures justified?