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Is Worldbuilding a What If Site?

A few months back, my participation on this site dropped heavily for various reasons, most of them real life commitments. Now I've come back, and there's something I've noticed.

When I left, the site was filled with great stuff about worldbuilding. Information on specific topics, such as the making a map series, great discussion about how to make a world tick logically, or not logically in some cases.

On my return a month or so ago, and ever since then, it seems to me that the focus of the site has changed to being a more whimsical, what-if type of thing. More and more questions seem to me to be idea generation, which we have a close reason for.

Now, I don't personally think that's a good thing. We've lost the great worldbuilding we had going on in favour of hypotheticals to satisfy a curiosity. But it's not up to me. So, several questions for the community at large:

  1. Do you think my observations are correct? Have you seen the same? Something slightly differently? Is Worldbuilding more what-if now than it was?
  2. Should this be happening? This is the killer - is this a good or a bad thing? Do we want to be what-ifs and idea generations? Your opinions, please.

If this is the kind of thing we want to be happening, that's fine - but there are potentially some policies and functions around the site that could do with having another look at.